YUP Documentation#
YUP is a C++20 framework for building native applications, audio tools, and audio plugins from a single codebase across desktop, mobile, and the web. It combines permissively licensed JUCE7-derived foundations with modern GPU-native rendering through the open source Rive renderer and YUP’s own graphics, GUI, DSP, audio graph, and plugin layers.
Warning
YUP is under active early-stage development. APIs may change while the framework is being shaped. This documentation tracks the current state of the code in the repository.
Documentation areas#
The documentation is organized by functional area. Each area contains its own concept guides, walkthroughs, and reference material.
Getting Started - install YUP, build the examples, and create your first project.
All modules and their usage - the full module list, grouped by area, with dependencies.
Build System - the CMake API, module format, and packaging.
Core - core utilities, files, strings, memory, and SIMD.
Multithreading - threads, the message manager, and thread-safe patterns.
Data - the
DataTreemodel and serialization.Graphics - the graphics context, 2D drawing, the RHI GPU layer, shaders, fonts, SVG, and animation.
Imaging - bitmap images: pixels, loading, saving, and drawing.
UI - components, windowing, events, layout, and widgets.
DSP - filters, filter design, FFTs, dynamics, metering, onset detection, convolution, resampling, and time-stretching.
Audio - audio devices, formats, DSP, the audio graph, processors, and plugin hosting/client wrappers.
AI - the AI and LLM infrastructure.
Scripting - the Python bindings layer.
Quick links#
Example apps: graphics, audio graph, plugin, console.
External resources#
YUP on GitHub - source code, issues, releases, discussion and roadmaps.
YUP on DeepWiki - high level information on the framework extracted by a llm.