Multithreading#
Threading primitives and the cooperative message-thread model that keeps UI and audio work correctly separated.
Modules covered: threading facilities in yup_core.
Warning
Work in progress. This area is still being written. Reference pages for threads, the message-thread contract, synchronization primitives, and audio-thread safety are still to come.
Topics#
Threads -
Thread, thread pools, and background work.Message thread - the
MessageManager,MessageManagerLock, and posting work back to the UI thread.Synchronization -
CriticalSection, atomics, and lock-free patterns for the audio thread.Async - timers, async updaters, and deferred callbacks.
Cancellation -
CancelToken: request, block on, and observe operation cancellation.